![]() No auto-attack, auto-loot, auto-interact (walking up to every single thing instead of just clicking on it can be tiresome). So it’s difficult to list more clear advantages. The game, even as a generic RPS, is generally mediocre. Some dialogues, especially those companion-related in Skyhold. Here it goes: Pros: Locations, some are really, really gorgeous. I still remember the pleasant surprise DA:O was hence, it’s difficult for me to review DA:I in isolation, without the baggage of its predecessor. The biggest problem with the game is probably that my expectations were really, really high. After playing another 20 hours (to a total of 30) I still can’t enjoy the game as much as I would like and as much as I’d hoped to enjoy it before the release. I still remember the pleasant surprise DA:O was hence, it’s difficult for me to review DA:I in This is my second review of the game.
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